Black Ember Games, ein internes Entwicklungsstudio von Xsolla, besetzt die Stelle als Unreal 5 Technical Artist in Berlin. Das Team arbeitet mit einem Indie-Mindset an einem neuen asymmetrischen Multiplayer-FPS auf Basis der Unreal Engine 5. Gesucht wird eine Schnittstelle zwischen Kunst und Softwareentwicklung, die Pipelines optimiert, Tools entwickelt und den Künstler-Workflow bereichert. Die Position wird im hybriden Modell angeboten und erfordert eine dreitägige Präsenz vor Ort.
Black Ember Games, an internal development team within Xsolla, is seeking a talented Technical Artist in Berlin. Join us in building an ambitious asymmetrical multiplayer FPS using Unreal Engine 5. In this hybrid role, you will spend at least 3 days per week collaborating in our central Berlin office.
You will serve as the crucial link between art and engineering. Your mission is to translate visual goals into optimized systems, scalable asset pipelines, and efficient internal tools that empower the entire creative team.
RESPONSIBILITIES
Pipeline & Workflow
- Design, implement, and maintain high-efficiency art pipelines from initial concept to engine integration.
- Develop automation scripts and tools (Python, MEL, Blueprint) to streamline creative processes.
- Establish, document, and maintain technical art standards across the studio.
Engine & Technical Implementation
- Drive the technical setup and optimization of shaders, materials, and visual effects in Unreal Engine 5.
- Manage asset performance including draw calls, polygon budgets, LODs, and texture resolutions.
- Analyze and debug performance bottlenecks utilizing Unreal Insights and related profiling tools.
- Maintain PBR workflows, shader networks, and material libraries to ensure high project-wide visual quality.
- Implement procedural content generation workflows via PCG or Houdini.
Cross-Discipline Collaboration
- Support, train, and guide artists across lighting, environment, VFX, and character disciplines.
- Work alongside software engineers to align creative goals with technical performance metrics.
- Evaluate external and outsourced assets for technical compliance prior to integration.
- Draft clear documentation to encourage knowledge sharing within the studio.
QUALIFICATIONS
Required Experience
- At least 3 years of professional experience in game development as a Technical Artist.
- Shipped at least one title powered by Unreal Engine in a Technical Artist role.
- Profound experience with Unreal Engine 5, including Material Editor, Blueprints, and performance tools.
- Demonstrated mastery in GPU/CPU profiling using tools like Unreal Insights and GPU Visualizer.
- Deep understanding of PBR, real-time rendering limits, and cross-platform performance optimization.
- Hands-on experience with tool creation and scripting in Python, MEL, or equivalent languages.
- Familiarity with procedural systems such as Houdini or Unreal PCG.
- Solid grasp of modern version control tools like Perforce, Git, or SVN.
- An impressive portfolio or demo reel demonstrating shipped work and technical breakdowns.
- Professional fluency in English (written and spoken).
- Must be based in or near Berlin, Germany.
Preferred Qualifications
- Working knowledge of Nanite and Lumen systems in UE5.
- Experience managing UE5 World Partition, HLODs, and level streaming strategies.
- Proficiency in Substance Painter, Substance Designer, Maya, Blender, or 3ds Max.
- Hands-on experience with the Niagara VFX framework and HLSL/GLSL shader coding.
- Fluency in German is a plus.
Benefits
We prioritize the mental, physical, and professional growth of our team through a modern benefits suite. This includes unlimited flexible time off, paid gym memberships, monthly transit passes, and structured career roadmaps. We continuously invest in training opportunities to help you succeed.