You are experienced with Unity and/or the Unreal Engine and may have already gained first insights into the Unity High Definition Render Pipeline
Experience in 3D programs like Blender, 3ds Max, or similar software is an advantage
You have excellent knowledge of lightmaps, baked, real-time lighting, and other lighting-specific tools and techniques
You have the necessary knowledge and a certain feeling for colors, light, mood, and composition
Ideally, you have theoretical knowledge of applied lighting, camera, dramaturgy, and staging in the film and animation industry
You have a strong theoretical understanding of lighting such as color spaces, physical light units, and the interaction of light with different materials
Experience with post-processing effects such as color grading and color correction
Knowledge of HDR tone mapping is a plus
Additional experience in tech art areas such as visual effects, shaders, or animation is a big plus
Experience in 3D programs such as 3DS Max, Blender, or similar is helpful
Experience with Adobe Photoshop is a plus
You can familiarize yourself with new projects and situations quickly and well
You convince with self-motivation, a sense of responsibility, a clean way of working, and the desire to grow with us
Experience in game development is a huge plus
You have a very good command of written and spoken English